Project Management
Responsive layout grid
Icon Design
Motion Design & Interactions
Figma Design System

Puzzle Game for Mobile

Role: Lead UI Designer

Tasks:

  1. Develop User Flows and Wireframes: Created detailed user flows and wireframes for user testing to ensure a seamless user experience.
  2. Crafted Touch-Based Controls: Designed minimalist and responsive touch-based controls to enhance gameplay on mobile devices.
  3. Lead Design Team: Managed and guided a group of designers to implement a clean and appealing aesthetic across various game elements.
  4. Provided Marketing Assets: Developed assets for the launch and marketing campaign, including email and social media materials.

Achievements:

  • Successful Launch: The game was successfully launched in a set of Eastern countries, including Thailand, China, and Vietnam, receiving positive feedback for its intuitive controls and visually appealing design.

Multiplayer Online Battle Arena (MOBA) Game

Role: UX/UI Consultant

Tasks:

  1. Analyzed Player Behavior: Conducted thorough analysis of player behavior to optimize the main menu and matchmaking interfaces.
  2. Redesigned the In-Game Lobby: Improved the in-game lobby to enhance usability and visual appeal.
  3. Created Engaging Icons: Developed a set of icons to boost player engagement and improve the overall user experience.

Achievements:

  • Enhanced Engagement: Improved team communication efficiency, leading to better gameplay experiences.

Minesweeper Redesign

Role: Solo UI and Graphic Designer

Tasks:

  1. Character Creation: Designed a main character from scratch to give the game a friendly and relatable face, enhancing user engagement.
  2. Asset and Screen Design: Using Adobe Illustrator, created all necessary assets and screens for the developer, including buttons, states, and setting screens.
  3. User Testing: Conducted user testing to ensure no important details were missed and the game provided an appealing experience for players.

Achievements:

  • Comprehensive Redesign: Successfully transformed an old-fashioned game into a modern, user-friendly experience, contributing significantly to its visual and interactive appeal.

Legend Tale Pixel Game Design

Role: Graphic Designer

Tasks:

  1. Pixel Art Creation: Designed detailed pixel art graphics for characters, environments, and items, contributing to the game's unique visual style.
  2. Asset Development: Developed all necessary game assets, including sprites, tilesets, and animations, ensuring consistency and high-quality visuals.
  3. Screen Design: Created various screens such as menus, inventory, and dialogue interfaces, maintaining the pixel art aesthetic throughout.
  4. Collaboration: Worked closely with developers to integrate the graphics seamlessly into the game, ensuring functionality and visual coherence.

Achievements:

  • Unique Visual Identity: Successfully established a distinctive and appealing visual style that enhanced the game's overall aesthetic and player experience.
Get in touch!
esigner
Olena Lukas